
The sub-levels of Ardis Vala are the fifteen secondary areas of the Ardis Vala Mega-Dungeon that connect, serve or complement its ten main levels. Some are major connectors; others are the domains of particular factions.
| Type | Place (group of sublevels) |
| Number | 15 (the list has 16 entries) |
| Major connectors | Drowned Canyon; Lost Chambers of Arden |
| Spanish entry | Sub-niveles de Ardis Vala |
List
| Sublevel | Main connections | Faction / inhabitant | Notes |
|---|---|---|---|
| Tombs of Light | Howling Caves | — | Ancient tombs, magical light |
| Hall of Altars | Howling Caves, Troll Lifts, Floor of the Great Chasm | — | Many chapels |
| Lesser Baboon Caves | Howling Caves, Halls of Thoth, Troll Lifts | Baboons (Gerrilad) | — |
| Goblin Warrens | Obsidian Gates, Troll Lifts, Court of the Thegn, Lizardfolk Caves | King Weskenim | Goblins (Great King) |
| Lizardfolk Caves | Forum of Set | Skreel lizardfolk | Tribal reptilians |
| Drowned Canyon | Halls of Thoth, Obsidian Gates, Troll Lifts, Court of the Thegn, Floor of the Great Chasm, Lizardfolk Caves, Flooded Vaults | — | Major water connector |
| Flooded Vaults | Forum of Set, Troll Lifts, Court of the Thegn, Drowned Canyon | — | — |
| Caves behind the Waterfall | Forum of Set, Kaliyani Pits, Lost Chambers of Arden | — | — |
| Kaliyani Pits | — | Kaliyani (Tsilliv) | Consortium Twelve |
| Bastion of the Scar of the Sun | Nether Reaches, Floor of the Great Chasm, Citadel | Knights of the Scar of the Sun | Taken in the middle phase of the first cycle |
| Citadel of the Scar of the Sun | Bastion | Knights of the Scar of the Sun | Inner citadel |
| Tomb of Isadora | — | Lady Isadora (undead) | Consecrated tomb |
| Workshops of Kerbog Khan | Forum of Set | Kerbog Khan | Automatons |
| Lost Chambers of Arden | Court of the Thegn, Nether Reaches, Floor of the Great Chasm, Caves behind the Waterfall | — | Major historical connector |
| Beacon Chamber | — | AKL-600, a rudishva AI | Teleporters |
| Druids’ Retreat | Nether Reaches | Druids | — |
Notable sublevels
- Drowned Canyon: a navigable underground river crossing almost every level of the dungeon, with aquatic beasts and secret places.
- Lost Chambers of Arden: lost chambers of the ancient Archonteans. They hold the rudishva shuttle, a ship that could fly between the stars if the propulsion formula is found in the rudishva Bastion on the Floor of the Great Chasm.
- Kaliyani Pits: restricted access; led by Tsilliv. From here Rivvep sends exploration teams to the Floor of the Great Chasm.
- Bastion and Citadel of the Scar of the Sun: formerly the lair of Master Malakita and the knights’ vampiric order. In the middle phase of the first cycle the Seekers beheaded Malakita and took the Bastion, which became their stronghold.
- Workshops of Kerbog Khan: automaton laboratories producing dragonfly and exploration automatons; seat of Kerbog Khan, the transformed Cerbactos Kalthetos, a sorcerer-warlord with a Varumani crystal device.
- Beacon Chamber: holds the second rudishva AI, AKL-600, besides RAJ-750 in the Troll Lifts. Its teleporters reach the Obsidian Gates and the Floor of the Great Chasm. AKL-600 knows the access code to the Obsidian Gates vault that holds the pale green horn.