Vermir is a natural philosopher in the style of Tesla and Da Vinci, from Amsterdam. He uses strobe devices, a creature detector and a welder’s mask.

TypeCharacter
OriginAmsterdam
GroupLos Malditos (“the Damned”)
Spanish entryVermir

Psychic powers

  • Remote viewing.
  • Perceiving presences.
  • Dispelling invisibility.

Role

In a psychic vision he sees three witches of the Dutchman using the Dragon Staff obscenely. His remote viewing discovers the Black Prophet in New Amsterdam. In the final scene he transmits to the Green Dragon the location of the Dragon Staff. This triggers the draconic fury that closes the gesta (campaign-cycle): the enraged dragon flies toward Ohio.

He appears in the final stretch of the gesta, up to the moment Farruco is dragged into the well.

Open questions

  • What consequences follow for New Amsterdam is left open.