The Ice Seed is an amulet-like object, like seeds of ice, with a malign magic inside, now quenched. Sidqa of Ascalon claims and holds it.
| Chronicle | SGL |
| Spanish entry | La semilla de hielo |
History
- Before entering the Halls of Frost, Sidqa reserved the seed for himself; the rest of the loot would go to the adventurers. This was not a guarantee that he gave.
- In the chamber of the milky liquid, the shaman tried to use it to invoke a presence of ice. The company interrupted her.
- They detected its malign magic and extinguished it. Azidem relayed Sidqa’s claim, and the companions handed it over. Sidqa keeps it.
- What came out of it went down to the plain by the Road of Mertylmane.
Deactivation was not destruction, nor proof that nobody can awaken it again; the interrupted invocation does not mean a creature fully manifested. The seed ties the power of ice to the commercial project of Union.
Open questions
- A later reactivation, sale or destruction is not recorded.
- The augury against the peace of the pact with Sidqa gives no sign of what he will do with it.